CreateSpace and Amazon.
Last summer, George F. Rice published the Elven Fire manual, introducing his family's 20-year project to the world.
Elven Fire is a new RPG tabletop game, like many others available on the market, but with some very unique aspects such as the Damage Class table that allows a player to use any kind of die in existence (or that can be conceived) to play the game. In addition, it is more "family friendly" than many in the genre, while still maintaining the classic, high fantasy style that has made these types of games famous.
Elven Fire for the Beginner GM is not an alternate manual. Instead, it is a guide for inexperienced GMs of Elven Fire (or if you've never even heard of RPG games before!). 'The Beginner GM' includes an introduction to the special challenges of being a GM (in addition to being a player) and then walks the reader through three 'arcs' (storylines) of labyrinths. Each labyrinth is five rooms, which is a several-hours night of gameplay. Each labyrinth includes step-by-step instructions for the GM, specific battle statistics for every creature or opponent, and occasional tips and tricks for the GM.
You'll still need the manual to make your characters, and you'll want the manual for all of the other great information there. This is by no means a replacement for the manual. However, playing a starting group through all three arcs of The Beginner GM will bring that starter, no-nothing group of rag-tag adventurers all the way to the threshold of the Intermediate level.
NaNoWriMo's Young Writers' Program and I would certainly like to thank the Office of Letters and Light for all the hard work they do to make that program happen. (Not to mention the Winner's Codes they give out for those who make it!)
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