Showing posts with label Contests. Show all posts
Showing posts with label Contests. Show all posts

Monday, August 20, 2012

Hero Games Introductions: Calvin




I'd like to introduce you to the Beta Testing team for Modson Technologies's newest game in development: Hero Games! Modson is using their proprietary, experimental Neural Interceptor technology in a full immersion virtual setting for this new game. If the Beta trials are successful, they expect this technology to radically change the gaming industry, along with many other applications. Modson has been kind enough to allow us access to this technology to interview their Beta testers. Each one we interview will actually be comfortably at home, hooked into their Modson gaming system. Since this system interacts directly with their minds, we'll be able to get much more complete answers than subjects may otherwise give. It'll be almost like they are having a dream.

In addition, the Beta tester that gets the most attention from their interview (comments, Likes, +1's, etc) will get a special in-game reward AND one of their lucky commenters/Likers/+1-ers will get a cameo appearance in Hero Games!

This week, we'll talk to Calvin Moon! The young, Asian man that steps through the curtain is a shade over six feet. His slender build makes him look taller. Almond eyes peer through the small, round frames that ride high on his nose under the straight, dark bangs. The Hero Games tee shirt clashes styles with the simple slacks, and hangs on his shoulders like a wire hanger.

JACE: Hello, Calvin. Thank you for meeting with us.

CALVIN: Sure, no problem. 

JACE: Let's start with you, Calvin. Would you tell us a little about yourself and then maybe your heroic alter ego?

CALVIN: The alter ego is probably more fun to talk about. He laughs self-consciously. Well, I'm 19. I'm a  sophomore in architectural engineering at Drexel University. I don't do a lot of sports, well, any sports, and I study a lot. The most exciting thing I do is sometimes I play an RPG game called Elven Fire with a group at school who's into that. I'm kind of a nerd.

JACE: Nerds are important, too, Calvin. What about your hero?

CALVIN: His face brightens up a little. That's where things get more exciting. He's a super hero, obviously. I made him with blond, surfer hair. He's pretty athletic. He has a castle-hemmed cape, and a dragon on his chest. The dragon is for my school. I picked a pair of powers to start with: Statue and Lead Feet. Statue is a single-target freeze, and Lead Feet is an AOE slow. Of course, each one costs energy, so there's some strategy in using them. It's fun.

JACE: And AOE is short for?

CALVIN: Area-Of-Effect. It means it hits several enemies at the same time.

JACE: I see. That does sound like a good combination. Let's talk about powers a little bit. Can you tell us how these powers work, and how you learned them? Press A to shoot, B to jump? Certain hand motions for certain tricks? Is there a tutorial, or do you figure it out in game?

CALVIN: He laughs comfortably. No, this game isn't like that. There aren't controllers; you're completely inside the game. Whatever you do, you're really doing in the game. A lot of players, when using classic controllers, jerk the controller up when they press the jump button. The game doesn't care if you lift your controller or not. In some more advanced games, lifting your controller will make your character jump. In Hero Games, if you jerk your arms up, your character just jerks his arms up. If you want your character to jump, you'd better jump yourself. You and the character are really the same person.

JACE: Okay, so I know how to jump, and walk, but where did the real you learn how to cast "Statue" or "Lead Feet"?

CALVIN: Oh, that happens in the Training Room, with TrainerBot and his TAs.

JACE: That sounds interesting. Can you tell us a little about that?

CALVIN: After you make your character, you go down a mirrored hallway to the Training Room. It has a very high, arched ceiling and is mostly steel walls. You go back to the Training Room any time you learn a new power, to learn how to use it. TrainerBot is a floating robot. He's metallic humanoid on top, but the bottom half of him is a round floating set of equipment. He guides you on using the powers, and the TAs, Training Assistants, are basically the practice dummies. They look like gym class rejects until they start coming at you.

JACE: The TAs attack you?

CALVIN: I think it depends on the kind of power you have. Mine is actively offensive/defensive, so yeah, they attacked me so I could use my powers on them. Using the powers is mostly a matter of concentration and focus. Since the entire game is wired into our heads, it makes sense that using the powers would just be in our heads, too.

Other Hero Games Introductions:
Nick "Virgil Ante"
Paul "The Peace Keeper"
Erin "Vanessa Pyre" 

Monday, August 6, 2012

Hero Games Introductions: Erin



I'd like to introduce you to the Beta Testing team for Modson Technologies's newest game in development: Hero Games! Modson is using their proprietary, experimental Neural Interceptor technology in a full immersion virtual setting for this new game. If the Beta trials are successful, they expect this technology to radically change the gaming industry, along with many other applications. Modson has been kind enough to allow us access to this technology to interview their Beta testers. Each one we interview will actually be comfortably at home, hooked into their Modson gaming system. Since this system interacts directly with their minds, we'll be able to get much more complete answers than subjects may otherwise give. It'll be almost like they are having a dream.

In addition, the Beta tester that gets the most attention from their interview (comments, Likes, +1's, etc) will get a special in-game reward AND one of their lucky commenters/Likers/+1-ers will get a cameo appearance in Hero Games!

This week, we'll talk to Erin Moore. The girl that steps through the curtain has intelligent, watery blue eyes and red streaks in her shoulder-length black hair. Black combat-style boots with large buckles on the side peek out from under faded blue jeans. The leather jacket hangs loosely off her shoulders, and a simple black t shirt peeks out between the zippers. A thin black choker circles her neck, and her eyeshadow is dark, creating pockets of shadow around her eyes. She lounges in the guest chair looking very comfortable. She offers a pretty smile and waits for me to begin.


JACE: Hello, Erin. Thank you for taking the time to join us today.

ERIN: She shrugs. It's no problem. They said you were interviewing all the Beta testers.

JACE: Yes, we are. Why don't you tell us a little bit about yourself to get us started?

ERIN: Okay. I'm seveteen. My birthday is October 8th if you want to send me a present. I read a lot. I do okay in school. I've never been arrested, but I beat up the last guy that said I was emo. When I was a kid, we had a lizard in our backyard, a gecko, and I got friendly enough with him that he would let me feed him. I like your goatee, and I think I've run out of things to say.

JACE: I'm caught a little off guard by her reference to myself. We were supposed to be talking about her! Ah, thank you, Erin. What about Hero Games? Are you enjoying being a Beta tester?

ERIN: Yeah, it's fun. When I read, I kind of fall into the story, you know? This game is even better than that; I'm really in the world and action.

JACE:  Can you tell us a little about your character?


ERIN: Sure. Her name is Vanessa Pyre. She's kind of a vampire. She wears a gothic corset and dress, and she can do some of the traditional vampire stuff, like turn into mist and bite people. Her bite just puts them to sleep right now, though.


JACE: Traditionally, fire is one of the ways to kill a vampire. Was the irony in your character's name intentional? A pyre is a burning structure.


ERIN: She flashes that pretty smile again, perhaps even slightly longer and larger. I think you're the first person to get that. I didn't start with that in mind, but I liked the idea, so I went with it.


JACE: So, Vanessa is a vampire. Is that one of the options when you make your character? I don't think we've heard much about that.


ERIN: No, the Character Creation isn't like that. There are tons of options, and none of them are stereotypes. Obviously , you can stereotype if you want to, but it isn't setup by default. There aren't even player classes like in most games.


JACE: Could you explain more about that for our readers who might be less game-proficient than others?


ERIN: Well, most games like this, you choose a 'class' of character, like an tank, or a blaster, or a mage.


JACE: I think you lost me there, Erin.


ERIN: A tank is the term for someone who can take a lot of damage. They run in and keep the bad guy's attention, doing a little bit of damage, but taking all the hits while the other guys attack the same bad guy. A blaster is someone who attacks from a distance, like an archer or gunman. And a mage is someone that uses magic. There are other types, but that gives you the idea. When you choose one of those characters, you choose powers or abilities or weapons that work for that type of fighter. In Hero Games, you don't pick a class, and all the abilities are open for anyone to choose. You can make your own class, or spread it around and be a little of everything. It changes the strategy a little bit that way, and that's cool.


JACE: What about the social aspects of the game? Are you making lots of new friends?


ERIN: A slightly disgusted look crosses her face. I don't make friends. Yes, you can group, and there are options for that in the game, but you'll have to ask someone else about that; I work alone. Everything's going social these days. People act like you can't do anything on your own, like it's a bad thing to be by yourself.


Image created by HeroMachine.com
JACE: So you don't talk to or interact with anyone else in the game?


ERIN: Well, there's this one guy that's helped me out a couple of times. He's kind of sweet, really, but that's the sad part, cause he's just going to get hurt in the end. Nice guy, though.


JACE: Well, if you don't go in for the social aspect, what is your favorite part of the game.


ERIN:  She clearly ponders this for a moment, her watery blue eyes looking off into the distance. I like the pure freedom of it. I get to experience things without worrying about getting trapped, or getting hurt. I've jumped off a building and faded into mist half way down, drifting gently to the street. I can talk tough to the bad guys, cause their just computer pixels. Yeah, I like the freedom to feel anything.





Other Hero Games Introductions:
Nick "Virgil Ante"
Paul "The Peace Keeper" Granados

Sunday, June 26, 2011

Blogfest...Interrupted!

I'm not the only one running contests and competitions! Over on Sash's Secrets, she's running her first BlogFest today. Following is what she asked for, and my entry. I took my entry from On Common Ground. This scene happens shortly after the excerpt that is posted on my site. Enjoy!

On Sunday, June 26th, post a 500-1000 word scene of your characters being interrupted - doesn't matter what they're doing, doesn't matter what's interrupting them (end of the world, knock on the door, little voice in their head...), they just need to be interrupted.



She halted her footsteps as four men wearing blue and black stepped out of that corridor, their eyes locked directly on her. She stole a quick glance back and confirmed her sudden suspicion. There were more men now standing behind her. She had walked right into a trap. She could already see a shotgun as well as a couple of handguns and assorted chains and baseball bats. Grace knew she was in trouble. She lunged for the closest back door, praying it would be unlocked, that she could get through and have a chance at making it to the open street where there would be other people. The gang wouldn't attack like this out there. With one foot extended to her right, hand outstretched for the doorway, other hand clutching her revolver for dear life, she froze. The short, dark skinned man swinging the chain also froze, including the chain. The baseball bat stopped in midair, an inch before slapping into a palm. The leader's finger was already pulling the trigger, but it didn't move.

One thing in the alley did move. A head of wavy, shoulder-length blond hair lifted up and looked around, confused. The stormy blue eyes took in the scene and then looked past it at the auburn-haired man walking toward him. The blond stepped away from the door he had just unlocked and spoke.

“Micheal, what are you doing?”

Micheal shook his wings and smiled gently at the tall golden-skinned blond.

“It's her Time, Gabe. Relock the door." Gabe didn't move. "You've done a good job with her. But it's her Time. Time for you to take another charge. For her to go on to her reward.” Gabe stared at Micheal, still not moving toward the door.

Gabe knew this was not some cruel joke. It was Grace's time to die. The work she had been destined to do had been done. It was over. But it couldn't be over for him. He couldn't accept it this time. He had never argued a Time before.He had never hesitated to let other charges accept their fate and move on to their destiny. But he couldn't let Grace go. He wouldn't.

“Gabe, look at me.” Gabe turned his stormy eyes to the ground. They were even stormier than usual. “We know that she is special to you. We have overlooked your indiscretions. We haven't reassigned you because you were doing a good job. You didn't let temptation get to you. You didn't shirk your duties. You kept a watchful eye and- Gabe look at me!” Gabe looked up solemnly. Micheal stepped closer to him. “You kept a watchful eye and this is good. You did a good job and we haven't faulted you for what happened. But now it is time for it to end. It is her time to die and you must let it happen. “ Micheal reached past Gabe and locked the door. “It is no sin to love, Gabe, but we have a responsibility to the order of life. We have a job to do. That's the way it is, the way it has been, the way it must be. You know this! You're an excellent angel, Gabe. One of our best, if truth be known. Let the woman go.” Micheal reached back and pushed the revolver from Grace's unmoving hand.

As the deadly weapon clattered on the pavement, Gabe looked up, his pale blue eyes taking on a steel tint. His jaw was hard and his fists clenched. “I won't let her go, Micheal. She will do much good. And I do love her.”

Micheal sighed and shook his head. He held his hand out and set it against Gabe's chest. Gabe stiffened and his wide eyes stared in horror and anger at Micheal. Gabe's muscles tensed, but could not move. “You don't have any choice, Gabe. She will die. And yes, you do love her.” Micheal looked at Gabe sadly as he stretched his other hand slowly toward the group of mortals behind him. “I'm very sorry, old friend. But you have been removed from the guardianship of Grace Rayne. You are no longer allowed to give her aid." Micheal turned his eyes away and mumbled under his breath, "And she can never be allowed to have your heart.” Micheal stretched out his fingers and waved his hand to the right, freeing the action of the mortals.

The shotgun exploded as momentum returned to the alley. Grace lunged for the door and screamed as her leg burned and gave way underneath her. Her jeans were soaked in blood almost instantly. The shotgun issued a lazy trail of smoke in the hands of the grinning Highway. “Get her, boys. Teach her not to mess with us.” Grace screamed again as a chain whipped across her back, tearing the fabric of her shirt as well as her skin. Highway knelt beside her and smiled, brushing her hair away from her face so she could look at him. “Remember that kid you sent to jail when he was robbing the convenience store? All he wanted was a lousy fifty bucks and you try to send him up the creek for murder. That was my little brother.” Highway stepped back and crossed his arms as someone else stepped up. Grace looked up and saw brown eyes and a mass of curly hair. His cheeks were smudged with dirt and there was a scrape against one jaw. It was the boy that had dodged through traffic to get to her. The boy that had led her into this trap. The boy whose life she had saved less than an hour before. “This is my other brother. Normally, I'd say he's too young to go for full membership, but, I figure rules are made to be broken, just like bones.” He grinned at the youth holding the baseball bat and the bat came whistling down on top of Grace's shoulder and the side of her head. The audience laughed.

Thursday, June 23, 2011

Contest!

OK, so I've decided to hold a little contest. My current work, if you haven't been following along (Shaame!), is Hero Games.

The main cast of characters are beta testers for an online rpg superhero game. I used the website Hero Machine, with permission, to create several of the players' heroes. However, you can never have too many heroes, right?

So, here's the contest: Go to Hero Machine and create a hero. Name your hero, and send him/her/it to me. I'll pick the best and announce the contest winner. Winner gets... wait for it... real super powers! No, wait, that can't be right. *Shuffles through his notes.* Ah, here it is! Winner's hero gets included as a cameo role in the novel! That's much more practical. (Though, admittedly, less fun. We'll have to check into that powers thing. Maybe that can be for the honorable mention.)

Anyways, hop over to the Hero Machine and have fun! If you have any trouble, I've posted a guide here. Once you have created and named your hero, you will need to screenshot it to send it to me. Submit entries to contest@davidjace.com